/* A hidden marker is not a promise that another action is available yet.
   Keep the actual gameplay layers inert without touching Title, CC, debug scene
   selection, explicit debug Skip, or the plate-load recovery controls. */
#stage.gameplay-input-locked #hotspotLayer,
#stage.gameplay-input-locked #labelLayer .hotspot-twinkle,
#stage.gameplay-input-locked #labelLayer .hotspot-devlabel,
#stage.gameplay-input-locked #actionTray,
#stage.gameplay-input-locked #exitScene,
#stage.gameplay-input-locked #backButton {
  visibility: hidden !important;
  pointer-events: none !important;
}
#stage.gameplay-input-locked .hotspot-cue {
  visibility: hidden !important;
  pointer-events: none !important;
}
